Applying Skill Points

In essence, the skill points system works very similar to any RPG such as Runescape or Skyrim. The more experience you get, the stronger you become in this apocalypse. After choosing your master skill and distributing your thirty skill points among the remaining eleven skills, the work begins in gaining skill points.

It takes fifteen skill points to master a skill: obviously you can choose to master two skills at the beginning but seeing as all skills are necessary, you might think otherwise.

In order to gain more skill points, you’ve got to kill an abnormal zombie. Sounds easier than it is. In roleplay, zombies are NPC characters spawned by the players, and from time to time a certain type of stronger zombie will show up, always with special abilities given to them by their special strain of mutation. Delivering a death blow to an Abnormal zombie will land you two skill points. If you’re working in a team, everyone who previously helped land a hit on the zombie will earn one.

However, there are limits to this system: for one, you can’t claim points from killing an Abnormal you spawned yourself. For two, each person can spawn one Abnormal per day, if they wish, but no more. If it was the other way around, then it would basically be farming at that point, and we are not one of those games. Third and last point, do not pull Abnormals out of your ass. You probably won’t find a random Charger in the countryside- basically- make sure it makes sense when you spawn one. With that being said; let loose (but don’t let getting skill points drive the plot and break the fourth wall).

When you first enter the room, fill out this form and post it by copying and pasting it into the box that pops up when you type /message. Bold your master skill and fill it all up with stars, and then proceed to distribute your remaining thirty skill points.