System Specifications

In rule O4 up there, the “system” for running this roleplay is mentioned. It’s not just limited to being OOC and IC- this roleplay is designed to work similar to virtual reality.

 

When you enter the room, you will be greeted with the message CMD: Y/N HAS ENTERED. If this is your first time entering, you will promptly be placed within a two mile radius of the current roleplaying group. From then on it’s up to you what you want to do or who you want to be. You wanna try and rob a nearby store or attack the group? Wanna be a damsel who can’t shoot a gun for her life but can throttle a zombie with her bare hands? Go for it. Just don’t be overpowered and-or a Mary Sue/Gary Stu.

 

While active, your character does not automatically move with the main group, whoever they may be. Most, if not all of your actions will have to be roleplayed out. Although you may take notice of things OOC, do not use OOC information to drive your character’s actions. This term is named metagaming and it’s a pain in the ass, really. Unless a certain skill allows you to do so in the circumstance, do not metagame. I will personally clock you over the head with a bat.

 

Also, do not pull miracles out of your ass. Stay within your skill limits.

Now: the fun starts when you leave the room. When you leave, you will leave behind the message CMD: Y/N HAS LEFT. This doesn’t mean your character just zips out of existence. Your character collapses on the spot, unconscious. You’re completely vulnerable in this state, so it’s up to you to get yourself in a position where you can be carried off and-or protected safely. Elsewise, you run the risk of getting stolen from (but not eaten, luckily zombies seem to ignore inactive states of being). You can’t kill someone when they’re inactive, too- but you can probably leave them behind to defend themselves when they get back, if you’re so inclined.