Skills

In the fashion of D&D and the majority of MMORPGs' virtual realities, skills are a way to define the competence of characters in the apocalypse. Skill points are a measure of how proficient a person is at these skills, and increasing them adds benefits and proficiency. There are 12 in total, and each skill governs its own realm of abilities and knowledge. These range from one's knowledge about medicine and surgery to the ability to parkour down three-story buildings; to the ability to sneak around zombies and deliver unseen blows.

Each character has one master skill, and at the beginning, distributes 30 skill points to the eleven remaining skills. Each skill takes fifteen skill points to become a secondary master skill.

Applying skill points can be found here.

List of Skills

 * Survival
 * Medicine
 * Athletics
 * Engineering
 * Street Smarts
 * Stealth
 * Marksmanship
 * Chemistry
 * Perception
 * Melee
 * Leadership
 * Teamwork

Skill Checks
Unlike D&D, Corpse Bloom's virtual reality does not implement d20 rolls and modifiers for skills checks- rather, comparisons in skill points are made against the opposition. The vast majority of movements and actions taken are tracked by the administrators.

In general, the amount of competence by skill points goes:


 * 0-1 points: untrained, incompetent. Probably won't get far with this skill.


 * 2-5 points: beginner, apprenticed. A little bit less than okay in this skill.


 * 6-10 points: familiar, practiced. Fairly decent in this area.


 * 11-15 points: expert, well trained. This skill is no stranger to the user.

Some skills support each other when in use- for example, Chemistry and Medicine. Supporting skills are what would be considered modifiers, in this case.